In development
Microsoft Edge
Worldwide (Standard Multi-Tenant)
General Availability
Web
January 2026
Description
Microsoft Edge, on Windows systems without a physical GPU, will use the Windows Advanced Rasterization Platform (WARP) rasterizer for WebGL workloads. Prior versions use SwiftShader. This scenario is most common associated with headless environments and virtual machines. On non-Windows platforms, a physical GPU will be required for WebGL moving forward.
Change History
No change history available
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