Description
Microsoft Edge, on Windows systems without a physical GPU, will use the Windows Advanced Rasterization Platform (WARP) rasterizer for WebGL workloads. Prior versions use SwiftShader. This scenario is most common associated with headless environments and virtual machines. On non-Windows platforms, a physical GPU will be required for WebGL moving forward.
Change History
January 28, 2026 at 2:00 AM
Updated
Title
Previous
Microsoft Edge: New WebGL software backend
New
Microsoft Edge: v.144 - New WebGL software backend
Status
Previous
In development
New
Launched
Modified Date
Previous
2025-11-14T01:15:08.000Z
New
2026-01-28T00:00:53.000Z
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